{"id":1266,"date":"2022-06-24T16:24:24","date_gmt":"2022-06-24T08:24:24","guid":{"rendered":"https:\/\/www.mapleriver.cn\/?p=1266"},"modified":"2022-06-27T11:58:24","modified_gmt":"2022-06-27T03:58:24","slug":"unity-%e6%a8%a1%e5%9e%8b%e4%bc%98%e5%8c%96%e4%b8%8efbx-sdk%e5%88%b6%e4%bd%9cwindows%e5%8f%af%e6%89%a7%e8%a1%8c%e6%96%87%e4%bb%b6","status":"publish","type":"post","link":"https:\/\/www.mapleriver.cn\/?p=1266","title":{"rendered":"Unity \u6a21\u578b\u4f18\u5316\u4e0eFBX SDK\u5236\u4f5cwindows\u53ef\u6267\u884c\u6587\u4ef6"},"content":{"rendered":"<p>&emsp;\u00a0&emsp;\u6700\u8fd1\u9879\u76ee\u5185\u5728\u4f18\u5316\u8d44\u6e90\uff0c\u5176\u4e2d\u6a21\u578b\u4e2d\u7684\u4f18\u5316\u6709\u8fd9\u4e9b\u65b9\u9762\uff1a<a href=\"https:\/\/blog.uwa4d.com\/archives\/UWA_Pipeline16.html\">\u6a21\u578b\u7f51\u683c\u4f18\u5316<\/a><br \/>\n&emsp;\u00a0&emsp;\u5176\u4e2d\uff0c\u6a21\u578b\u7684\u9876\u70b9\u8272\u3001\u6cd5\u7ebf\u3001\u5207\u7ebf\u3001uv3\/uv4\u4fe1\u606f\u90fd\u53ef\u4ee5\u901a\u8fc7AutoDesk\u7684<a href=\"https:\/\/www.autodesk.com\/developer-network\/platform-technologies\/fbx-sdk-2019-0\">FBX SDK<\/a>\u76f4\u63a5\u4fee\u6539FBX\u6a21\u578b\u6587\u4ef6\u8fdb\u884c\u6e05\u9664\u3002<\/p>\n<h5>1.\u4e0b\u8f7d\u5b89\u88c5SDK<\/h5>\n<p>&emsp;\u00a0&emsp;\u6ca1\u5565\u53ef\u8bf4\u7684\uff0c\u76f4\u63a5\u53bb\u5b98\u7f51\u4e0b\u8f7d\u5427~\u53ef\u4ee5\u627e\u627e\u9002\u5408\u81ea\u5df1\u7684VS\u7248\u672c\u7684SDK~<\/p>\n<h5>2.\u6253\u5f00\u793a\u4f8b\u5de5\u7a0b<\/h5>\n<p>&emsp;\u00a0&emsp;\u76f4\u63a5\u4f7f\u7528VS\u6253\u5f00\u9879\u76eeC:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2019.0\\samples\uff08\u8fd9\u662f\u9ed8\u8ba4\u5b89\u88c5\u76ee\u5f55~\u8fd9\u4e2a\u6587\u4ef6\u5939\u91cc\u9762\u6709\u4e00\u5806\u793a\u4f8b\u4ee3\u7801\u5de5\u7a0b\uff0c\u53ef\u4ee5\u6253\u5f00\u5b66\u4e60\uff09<br \/>\n<a href=\"https:\/\/www.mapleriver.cn\/wp-content\/uploads\/2022\/06\/\u6253\u5f00\u793a\u4f8b.png\"><img decoding=\"async\" src=\"https:\/\/www.mapleriver.cn\/wp-content\/uploads\/2022\/06\/\u6253\u5f00\u793a\u4f8b.png\" alt=\"\" \/><\/a><\/p>\n<h5>3.\u6784\u5efa\u903b\u8f91<\/h5>\n<pre><code class=\"language-C++\">\/\/ \u547d\u4ee4\u884c\u8c03\u7528\u5165\u53e3\u51fd\u6570\n\/\/ argc \u4e3a\u53c2\u6570\u4e2a\u6570\n\/\/ argv \u4fdd\u5b58\u547d\u4ee4\u884c\u53c2\u6570\u7684\u5b57\u7b26\u4e32\u6307\u9488\uff0c\u5176\u4e2d\u7b2c0\u4e2a\u53c2\u6570\u662f\u7a0b\u5e8f\u7684\u5168\u540d\uff0c\u4ee5\u540e\u7684\u53c2\u6570\u4e3a\u547d\u4ee4\u884c\u540e\u9762\u8ddf\u7684\u7528\u6237\u8f93\u5165\u7684\u53c2\u6570\u3002\n\/\/ argv\u53c2\u6570\u662f\u5b57\u7b26\u4e32\u6307\u9488\u6570\u7ec4\uff0c\u5176\u5404\u5143\u7d20\u503c\u4e3a\u547d\u4ee4\u884c\u4e2d\u5404\u5b57\u7b26\u4e32(\u53c2\u6570\u5747\u6309\u5b57\u7b26\u4e32\u5904\u7406)\u7684\u9996\u5730\u5740\u3002 \u6307\u9488\u6570\u7ec4\u7684\u957f\u5ea6\u5373\u4e3a\u53c2\u6570\u4e2a\u6570argc\u3002\u6570\u7ec4\u5143\u7d20\u521d\u503c\u7531\u7cfb\u7edf\u81ea\u52a8\u8d4b\u4e88\u3002\nint main(int argc, char** argv)\n{\n\u00a0 \u00a0 if (argc != 4)\n\u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 printf(&quot;\u53c2\u6570\u683c\u5f0f\u4e0d\u5bf9&quot;);\n\u00a0 \u00a0 \u00a0 \u00a0 return 0;\n\u00a0 \u00a0 }\n\u00a0 \u00a0 sInputFile = argv[1];\n\u00a0 \u00a0 sOutputFile = argv[2];\n\u00a0 \u00a0 sOperator = argv[3];\n\u00a0 \u00a0 \/\/FBX SDK Default Manager\n\u00a0 \u00a0 FbxManager* lSdkManager = NULL;\n\u00a0 \u00a0 \/\/Scene to load from file\n\u00a0 \u00a0 FbxScene* lScene = NULL;\n\u00a0 \u00a0 \/\/ Prepare the FBX SDK.\n\u00a0 \u00a0 InitializeSdkObjects(lSdkManager, lScene);\n\u00a0 \u00a0 \/\/ Load the scene.\n\u00a0 \u00a0 bool lResult = LoadScene(lSdkManager, lScene, sInputFile);\n\u00a0 \u00a0 if (lResult == false)\n\u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 FBXSDK_printf(&quot;\\n\\nAn error occurred while loading the scene...&quot;);\n\u00a0 \u00a0 }\n\u00a0 \u00a0 else\n\u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 bool bSave = false;\n\u00a0 \u00a0 \u00a0 \u00a0 auto rootNode = lScene-&gt;GetRootNode();\n\u00a0 \u00a0 \u00a0 \u00a0 for (int i = 0; i &lt; rootNode-&gt;GetChildCount(true); i++)\n\u00a0 \u00a0 \u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 auto lNodeOfInterest = rootNode-&gt;GetChild(i);\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 if (lNodeOfInterest)\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 FbxMesh* lMeshOFInterest = lNodeOfInterest-&gt;GetMesh();\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 if (lMeshOFInterest)\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 bSave = true;\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 std::cout &lt;&lt; &quot;mesh :&quot; &lt;&lt; lNodeOfInterest-&gt;GetNameOnly() &lt;&lt; std::endl;\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 if(FbxString(sOperator) == &quot;-color&quot;)\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 RemoveColors(lMeshOFInterest);\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 else if (FbxString(sOperator) == &quot;-uv&quot;)\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 RemoveUV34(lMeshOFInterest);\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 else if (FbxString(sOperator) == &quot;-tangent&quot;)\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 RemoveTangent(lMeshOFInterest);\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 else if (FbxString(sOperator) == &quot;-normal&quot;)\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 RemoveNormal(lMeshOFInterest);\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 }\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 }\n\u00a0 \u00a0 \u00a0 \u00a0 }\n\u00a0 \u00a0 \u00a0 \u00a0 if (bSave)\n\u00a0 \u00a0 \u00a0 \u00a0 {\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \/\/ !&lt; \u6839\u636e\u8bbe\u7f6e\u8f6c\u6362\u4e3a\u76f8\u5e94\u683c\u5f0f\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \/\/SaveScene(lSdkManager, lScene, sOutputFile);\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \/\/ !&lt; \u8f6c\u4e3a\u4e8c\u8fdb\u5236\u6587\u4ef6\n\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 SaveScene(lSdkManager, lScene, sOutputFile, 0);\n\u00a0 \u00a0 \u00a0 \u00a0 }\n\u00a0 \u00a0 }\n\u00a0 \u00a0 \/\/ Destroy all objects created by the FBX SDK.\n\u00a0 \u00a0 DestroySdkObjects(lSdkManager, lResult);\n\u00a0 \u00a0 return 0;\n}<\/code><\/pre>\n<p>&emsp;\u00a0&emsp;\u547d\u4ee4\u884c\u7a0b\u5e8f\u5728\u8c03\u7528\u65f6main\u4f1a\u81ea\u52a8\u53d8\u6210\u4e24\u4e2a\u53c2\u6570\uff0c\u4e3e\u4e2a\u6817\u5b50:<\/p>\n<pre><code class=\"language-C++\">#include&lt;iostream&gt;\n\nusing namespace std;\n\nint main(int argc, char* argv[])   \n{\nint i;\nfor(i=0;i&lt;argc;i++)\n{\n    cout&lt;&lt;argv[i]&lt;&lt;endl;\n}\ncout&lt;&lt;&quot;argc = &quot; &lt;&lt; argc &lt;&lt; &quot; ; &quot; &lt;&lt; &quot;i = &quot; &lt;&lt; i &lt;&lt; endl; \nreturn 0;\n}  \n\n\/\/\u8f93\u51fa\uff1a\n.\/a.out\na\nb\nc\nargc = 4 ; i = 4<\/code><\/pre>\n<h5>4.\u6253\u5305\u751f\u6210\u53ef\u6267\u884c\u6587\u4ef6exe<\/h5>\n<p>&emsp;\u00a0&emsp;\u8fd9\u4e5f\u6ca1\u5565\u8bf4\u7684\uff0c\u53f3\u51fb\u89e3\u51b3\u65b9\u6848\u751f\u6210\u5c31\u884c\u4e86\u3002\u7136\u540e\u770b\u4e00\u4e0b\u751f\u6210\u5230\u54ea\u4e86~<\/p>\n<h5>5.Unity\u8c03\u7528exe\u8fdb\u7a0b<\/h5>\n<pre><code class=\"language-C#\">\n[MenuItem(&quot;OptimizationTools\/\u53bb\u9664\u6a21\u578b\u9876\u70b9\u8272exe&quot;)]\nstatic void CFBXUVColor()\n{\n    string exeFullPath = System.Environment.CurrentDirectory;\n    System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo();\n    psi.FileName = exeFullPath + @&quot;\\OptimizationTool\\ClearUVClr.exe&quot;;\n    string RootPath = Application.dataPath;\n    RootPath = RootPath.Substring(0, RootPath.LastIndexOf(&quot;\/&quot;)) + &quot;\/&quot;;\n    var objs = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets).Where(go =&gt; AssetDatabase.GetAssetPath(go).ToLower().Contains(&quot;.fbx&quot;));\n    foreach (Object o in objs)\n    {\n        EditorUtility.UnloadUnusedAssetsImmediate();\n        string fbxPath = AssetDatabase.GetAssetPath(o);\n        GameObject go = AssetDatabase.LoadAssetAtPath&lt;GameObject&gt;(fbxPath); ;\n        if (go != null)\n        {\n            bool bNeedAdd = false;\n            MeshFilter[] mrgrp = go.GetComponentsInChildren&lt;MeshFilter&gt;();\n            for (int i = 0; i &lt; mrgrp.Length; ++i)\n            {\n                if (mrgrp[i] != null &amp;&amp; mrgrp[i].sharedMesh != null)\n                {\n                    if (mrgrp[i].sharedMesh.uv3.Length != 0 || mrgrp[i].sharedMesh.uv4.Length != 0)\n                    {\n                        bNeedAdd = true;\n                        break;\n                    }\n                    if (mrgrp[i].sharedMesh.colors.Length != 0)\n                    {\n                        bNeedAdd = true;\n                        break;\n                    }\n                }\n            }\n            if (bNeedAdd)\n            {\n                string src = RootPath + fbxPath;\n                string dst = RootPath + fbxPath;\n                psi.Arguments = src + &quot; \u00a0&quot; + dst + &quot; \u00a0-color&quot;;\n                System.Diagnostics.Process.Start(psi);\n            }\n        }\n    }\n}<\/code><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>&emsp;\u00a0&emsp;\u6700\u8fd1\u9879\u76ee\u5185\u5728\u4f18\u5316\u8d44\u6e90\uff0c\u5176\u4e2d\u6a21\u578b\u4e2d\u7684\u4f18\u5316\u6709\u8fd9\u4e9b\u65b9\u9762\uff1a\u6a21\u578b\u7f51\u683c\u4f18\u5316 &emsp;\u00a0&#038;em [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37],"tags":[],"class_list":["post-1266","post","type-post","status-publish","format-standard","hentry","category-unity-"],"_links":{"self":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts\/1266","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1266"}],"version-history":[{"count":1,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts\/1266\/revisions"}],"predecessor-version":[{"id":1268,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts\/1266\/revisions\/1268"}],"wp:attachment":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1266"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}