{"id":436,"date":"2022-05-13T12:23:05","date_gmt":"2022-05-13T04:23:05","guid":{"rendered":"http:\/\/www.mapleriver.cn\/?p=436"},"modified":"2022-05-13T17:08:53","modified_gmt":"2022-05-13T09:08:53","slug":"%e5%88%9b%e5%bb%baab","status":"publish","type":"post","link":"https:\/\/www.mapleriver.cn\/?p=436","title":{"rendered":"\u521b\u5efaAB"},"content":{"rendered":"<p>&emsp;\u00a0&emsp;AB\u7684\u521b\u5efa\u6d41\u7a0b\u5927\u81f4\u5206\u4e3a\u4e09\u6b65\uff1a<\/p>\n<ul>\n<li>\u751f\u6210\u8d44\u6e90\u8def\u5f84<\/li>\n<li>\u83b7\u53d6\u8d44\u6e90\u4e4b\u95f4\u7684\u5f15\u7528\u5173\u7cfb<\/li>\n<li>\u6574\u7406\u3001\u5408\u5e76\u5171\u540c\u7684\u5f15\u7528\u5173\u7cfb<\/li>\n<li>\u6574\u7406\u6700\u7ec8\u7684AB\u5305\u5173\u7cfb\uff0c\u628a\u9700\u8981\u6253\u5305\u5728\u4e00\u8d77\u7684\u8d44\u6e90\u653e\u5728\u4e00\u8d77<\/li>\n<li>\u751f\u6210AB\u5305<\/li>\n<\/ul>\n<p><strong>&emsp;\u00a0&emsp;1.\u751f\u6210\u8d44\u6e90\u8def\u5f84<\/strong><\/p>\n<pre><code class=\"language-C#\">\/\/ \u626b\u63cf\u6307\u5b9a\u6587\u4ef6\u5939\nforeach (var scanFolder in BuildSetting.Instance.ScanFolders)\n{\n    var paths = Directory.GetFiles(scanFolder, &quot;*.*&quot;, \nSearchOption.AllDirectories);\n    scannedAssets.Capacity += paths.Length;\n    foreach (var path in paths)\n    {\n        var p = path.Replace(&#039;\\\\&#039;, &#039;\/&#039;);\n        \/\/ \u6392\u9664\u4e24\u4e2a\u7279\u6b8a\u76ee\u5f55\u4e0b\u7684\u8d44\u6e90\n        if (IsLuaScript(p) || IsFmodPath(p))\n            continue;\n        \/\/ \u8fc7\u6ee4\u6389\u4e00\u4e9b\u4e0d\u9700\u8981\u6253\u5305\u7684\u6587\u4ef6\uff0c\u5982.meta\/.dll\/.cs\u7b49\n        if (IsAssetbundleAsset(p))\n            scannedAssets.Add(p);\n    }\n}\n\/\/ \u6536\u96c6\u4e0a\u9762\u9700\u8981\u6253\u5305\u7684\u8d44\u6e90\u4f9d\u8d56\u7684\u8d44\u6e90\u5f15\u7528\nallAssetPaths = CollectDependencies(scannedAssets);<\/code><\/pre>\n<p><strong>&emsp;\u00a0&emsp;2.\u83b7\u53d6\u8d44\u6e90\u95f4\u7684\u5f15\u7528\u5173\u7cfb<\/strong><\/p>\n<pre><code class=\"language-C#\">private HashSet&lt;string&gt; CollectDependencies(List&lt;string&gt; assetPaths)\n{\n    HashSet&lt;string&gt; allAssets = new HashSet&lt;string&gt;(assetPaths);\n    Stack&lt;string&gt; untrackedAssets = new Stack&lt;string&gt;();\n    \/\/ \u5148\u628a\u4e0a\u9762\u626b\u63cf\u51fa\u6765\u7684\u8d44\u6e90\u6587\u4ef6\u4f9d\u8d56\u7684\u8d44\u6e90\u5b58\u4e0b\u6765\n    for (int i = 0; i &lt; assetPaths.Count; ++i)\n    {\n        string[] dependencies = AssetDatabase.GetDependencies(assetPaths[i]);\n        for (int j = 0; j &lt; dependencies.Length; ++j)\n        {\n            var p = dependencies[j].Replace(&#039;\\\\&#039;, &#039;\/&#039;);\n            if (allAssets.Contains(p) || !IsAssetbundleAsset(p))\n                continue;\n            untrackedAssets.Push(p);\n        }\n    }\n    \/\/ \u518d\u628a\u4e0a\u9762\u4f9d\u8d56\u7684\u8d44\u6e90\u67e5\u627e\u4e00\u4e0b\u6709\u6ca1\u6709\u5176\u4ed6\u4f9d\u8d56\u7684\u6587\u4ef6\uff0c\u5982\u679c\u6709\u4e5f\u52a0\u5165\u4f9d\u8d56\u5217\u8868\n    while (untrackedAssets.Count &gt; 0)\n    {\n        var path = untrackedAssets.Pop();\n        allAssets.Add(path);\n        string[] dependencies = AssetDatabase.GetDependencies(path);\n        for (int j = 0; j &lt; dependencies.Length; ++j)\n        {\n            var p = path.Replace(&#039;\\\\&#039;, &#039;\/&#039;);\n            if (allAssets.Contains(p) || !IsAssetbundleAsset(p))\n                continue;\n            untrackedAssets.Push(p);\n        }\n    }\n    return allAssets;\n}\n<\/code><\/pre>\n<p><strong>&emsp;\u00a0&emsp;3.\u6574\u7406AB<\/strong><\/p>\n<pre><code class=\"language-C#\">\nprivate void generateAssetReferences()\n{\n    \/\/ \u4e3a\u6bcf\u4e2a\u8d44\u6e90\u5efa\u7acb\u4e00\u4e2a\u5bb9\u5668\u5b58\u50a8\n    \/\/ key\u662f\u8d44\u6e90\u8def\u5f84\uff0cvalue\u662f\u5f15\u7528\u8be5\u8d44\u6e90\u7684\u6240\u6709\u8d44\u6e90\u7684\u8def\u5f84\n    allAssetReferences = new Dictionary&lt;string, List&lt;string&gt;&gt;(allAssetPaths.Count);\n    List&lt;string&gt; spriteAtlas = new List&lt;string&gt;();\n    foreach (var path in allAssetPaths)\n    {\n        if (IsLuaScript(path))\n        {\n            allAssetReferences[path] = null;\n        }\n        else\n        {\n            allAssetReferences[path] = new List&lt;string&gt;();\n        }\n    }\n    \/\/ \u5f00\u59cb\u6574\u7406\u8d44\u6e90\u62c9\n    foreach (var path in allAssetPaths)\n    {\n        \/\/ lua\u4e0d\u4f1a\u5f15\u7528\u5176\u4ed6\u8d44\u6e90\uff0c\u8df3\u4e86\n        if (IsLuaScript(path))\n            continue;\n        \/\/ \u56fe\u7247\u90fd\u88ab\u6253\u6210\u56fe\u96c6\u4e86\uff0c\u7eaa\u5f55\u4e00\u4e0b\u6240\u6709\u56fe\u96c6\u90fd\u6709\u5565\n        if (IsSpriteAtlas(path))\n        {\n            spriteAtlas.Add(path);\n            continue;\n        }\n        \/\/ \u573a\u666f\u5565\u7684\u5148\u4e0d\u6253\u4e86\uff0c\u4e00\u822c\u653e\u5728SceneManager\u91cc\u81ea\u52a8\u5e26\u5230\u5305\u91cc\u4e86\n        if (IsScene(path) || IsSceneBakeData(path))\n            continue;\n        \/\/ \u904d\u5386\u8fd9\u4e2a\u8d44\u6e90\u7684\u4f9d\u8d56\u5217\u8868\uff0c\u7eaa\u5f55\u6bcf\u4e2a\u8d44\u6e90\u90fd\u88ab\u54ea\u4e9b\u8d44\u6e90\u5f15\u7528\u4e86\u3002\u8fd9\u91cc\u5b58\u7684\u90fd\u662f\u8d44\u6e90\u672c\u8eab\u88ab\u54ea\u4e9b\u5176\u4ed6\u8d44\u6e90\u5f15\u7528\u4e86\u3002\n        string[] dependencies = AssetDatabase.GetDependencies(path);\n        foreach (var dependency in dependencies)\n        {\n            if (dependency == path)\n                continue;\n            if (allAssetReferences.ContainsKey(dependency))\n            {\n                bool isSpecialPrefab = IsPrefab(path) &amp;&amp; (IsAnimation(dependency) || IsSpineAtlas(dependency) || IsSpineSkeleton(dependency) || IsSpineAtlasAsset(dependency));\n                if (isSpecialPrefab)\n                    continue;\n                bool isSpineSklData = IsSpineSkeletonData(path) &amp;&amp; IsSpineAtlas(dependency);\n                if (isSpineSklData)\n                    continue;\n                var references = allAssetReferences[dependency];\n                if (!references.Contains(path))\n                    references.Add(path);\n            }\n        }\n    }\n    \/\/ \u5f00\u59cb\u5904\u7406\u56fe\u96c6sprite atlas\n    \/\/ \u8ba9sprite\u5355\u72ec\u88absprite atlas\u5f15\u7528\uff0c\u8fd9\u6837\u4e24\u8005\u5c31\u53ef\u4ee5\u6253\u5230\u4e00\u4e2aab\u5305\u91cc\u4e86\n    foreach (var spriteAtla in spriteAtlas)\n    {\n        SpriteAtlas atlas = AssetDatabase.LoadAssetAtPath&lt;SpriteAtlas&gt;(spriteAtla);\n        \/\/ \u62ff\u5230sprite altas\u91cc\u7684\u6240\u6709\u56fe\u7247\n        var sprites = atlas.GetPackables();\n        foreach (var sprite in sprites)\n        {\n            var spritePath = AssetDatabase.GetAssetPath(sprite).Replace(&#039;\\\\&#039;, &#039;\/&#039;);\n            \/\/ \u8ba9\u56fe\u7247\u7684\u5f15\u7528\u53ea\u6709\u56fe\u96c6\n            if (allAssetReferences.ContainsKey(spritePath))\n            {\n                var references = allAssetReferences[spritePath];\n                references.Clear();\n                references.Add(spriteAtla);\n            }\n            else\n                allAssetReferences[spritePath] = new List&lt;string&gt;() { spriteAtla };\n        }\n    }\n    \/\/ \u751f\u6210\u4e00\u4e0b\u56fe\u96c6\u6620\u5c04\u4fe1\u606f\n    \/\/ \u80af\u5b9a\u6709\u5f88\u591a\u9884\u5236\u4f53\u5f15\u7528\u4e86\u56fe\u96c6\u5185\u7684\u56fe\u7247\uff0c\u4f46\u662f\u8fd9\u4e9b\u5f15\u7528\u6211\u4eec\u521a\u624d\u90fd\u6e05\u6389\u4e86\u3002\n    \/\/\u6211\u4eec\u56fe\u7247\u6309\u8def\u5f84\u8fdb\u884c\u52a0\u8f7d\uff0c\u56fe\u96c6\u90fd\u4f1a\u88ab\u6253\u5728\u56fe\u7247\u6240\u5728\u6587\u4ef6\u5939\u7684\u4e0a\u4e00\u7ea7\uff0c\u6240\u4ee5\u5728\u52a0\u8f7d\u56fe\u7247\u7684\u65f6\u5019\u6211\u4eec\u53ef\u4ee5\u4ece\u8def\u5f84\u4e2d\u5207\u51fa\u56fe\u96c6\u540d\u3002\n    \/\/\u63a5\u4e0b\u6765\u53ea\u8981\u6784\u9020 \u56fe\u96c6\u540d-\u56fe\u96c6\u8def\u5f84 \u7684\u6620\u5c04\uff0c\u5728\u52a0\u8f7d\u56fe\u7247\u7684\u65f6\u5019\u5c31\u53ef\u4ee5\u52a0\u8f7d\u5bf9\u5e94\u56fe\u96c6AB\u4e86\u3002\n    GenerateSpriteAtlasMap(spriteAtlas);\n}<\/code><\/pre>\n<p>&emsp;\u00a0&emsp;\u751f\u6210\u6620\u5c04\u4fe1\u606f\uff1a<\/p>\n<pre><code class=\"language-C#\">private void GenerateSpriteAtlasMap(List&lt;string&gt; atlasPaths)\n{\n    \/\/ \u5176\u5b9e\u5c31\u662f\u4e2a\u5e26\u5e8f\u5217\u5316\u548c\u53cd\u5e8f\u5217\u5316\u7684dictionary\n    \/\/ \u5b9e\u9645\u5e8f\u5217\u5316\u540e\u4e3a\u4e00\u4e2a\u4e8c\u8fdb\u5236\u6587\u4ef6\uff0c\u5e8f\u5217\u5316\u540e\u4e5f\u53ef\u4ee5\u4f7f\u7528\u8fd9\u4e2a\u5bf9\u8c61\u6765\u53d6\u6570\u636e\n    Resource.SpriteAtlasMap atlasMap = new Resource.SpriteAtlasMap();\n    \/\/ \u5efa\u7acb \u56fe\u96c6\u540d-\u56fe\u96c6\u8def\u5f84 \u7684\u6620\u5c04\u8868\n    for (int i = 0; i &lt; atlasPaths.Count; ++i)\n        var tag = Path.GetFileNameWithoutExtension(atlasPaths[i]);\n        atlasMap.Add(tag, atlasPaths[i]);\n    using (var fs = new FileStream(Path.Combine(Application.dataPath, BuildSetting.Instance.SpriteAtlasMapName), FileMode.Create, FileAccess.Write))\n    {\n        using (var bw = new BinaryWriter(fs))\n            atlasMap.Serialize(bw);\n    }\n}<\/code><\/pre>\n<p><strong>&emsp;\u00a0&emsp;4. \u6574\u7406\u6700\u7ec8\u7684AB\u5305\u5173\u7cfb<\/strong><\/p>\n<pre><code class=\"language-C#\">\nallAssetBundles = new Dictionary&lt;string, List&lt;string&gt;&gt;(allAssetReferences.Count);\nforeach (string assetPath in allAssetReferences.Keys)\n{\n    \/\/ \u6839\u636e\u8d44\u6e90\u8def\u5f84\u83b7\u53d6\u5bf9\u5e94\u7684AB\u540d\n    \/\/ \u4e00\u822c\u8d44\u6e90\u4ee5\u8d44\u6e90\u540d\u8fdb\u884c\u547d\u540d\uff0c\u6bcf\u4e2a\u8d44\u6e90\u5e26\u7740\u81ea\u5df1\u7684\u4f9d\u8d56\u8d44\u6e90\u8fdb\u884c\u6253\u5305\n    \/\/ Lua\u6253\u5728\u4e00\u4e2aAB\u5305\u5185\n    string assetbundleName = GetAssetbundleName(assetPath);\n    if (!allAssetBundles.ContainsKey(assetbundleName))\n    {\n        allAssetBundles[assetbundleName] = new List&lt;string&gt;();\n    }\n    allAssetBundles[assetbundleName].Add(assetPath);\n}\n<\/code><\/pre>\n<p>&emsp;\u00a0&emsp;\u8fd8\u8bb0\u5f97\u5417\uff0c\u521a\u624d\u6211\u4eec\u6574\u7406\u8d44\u6e90\u5f15\u7528\u5173\u7cfb\u7684\u65f6\u5019\u4f7f\u7528\u4e86\u4e00\u4e2adictionary\u8fdb\u884c\u5b58\u50a8\uff0c\u5176\u4e2dkey\u662f\u8d44\u6e90\u7684\u8def\u5f84\uff0cvalue\u662f\u5f15\u7528\u5230\u8fd9\u4e2a\u8d44\u6e90\u7684\u6240\u6709\u8def\u5f84\u3002<br \/>\n&emsp;\u00a0&emsp;\u6211\u4eec\u5728\u6574\u7406AB\u5173\u8054\u5173\u7cfb\u83b7\u53d6AB\u540d\u7684\u65f6\u5019\uff0c\u9700\u8981\u6ce8\u610f\u51e0\u4e2a\u5173\u952e\u4fe1\u606f\uff1a<\/p>\n<ul>\n<li>\u4e00\u4e9b\u8d44\u6e90\u53ef\u4ee5\u6309\u7c7b\u578b\u6253\u5728\u4e00\u4e2aAB\u5305\u5185\uff0c\u6bd4\u5982Lua\u3001Shader\u3001Prefatch\uff08\u5728Patch\u524d\u4f7f\u7528\uff0c\u8fd9\u90e8\u5206\u8d44\u6e90\u4e5f\u53ef\u4ee5\u88abPatch\uff0c\u4f46\u8981\u91cd\u542f\u624d\u80fd\u751f\u6548\uff09\u3002<\/li>\n<li>\u5982\u679c\u4e00\u4e2aAB\u88ab\u5f88\u591a\u5f88\u591a\u5176\u4ed6AB\u7d22\u5f15\uff08value\u503c\u7684list.count&gt;1\uff09\uff0c\u90a3\u4e48\u8fd9\u4e2aAB\u5c31\u8981\u5355\u72ec\u6253\u4e00\u4e2aAB\uff0c\u9632\u6b62\u8d44\u6e90\u88ab\u540c\u65f6\u6253\u5230\u5f88\u591a\u4e2aAB\u4e2d\u3002<\/li>\n<li>\u5982\u679c\u4e00\u4e2aAB\u53ea\u88ab\u4e00\u4e2aAB\u5f15\u7528\uff0c\u90a3\u4e48\u8fd9\u4e2aAB\u4e5f\u8bb8\u53ef\u4ee5\u8ddf\u5f15\u7528\u4ed6\u7684AB\u6253\u5728\u540c\u4e00\u4e2aAB\u5305\u5185\u3002\u4f46\u662f\u8fd9\u65f6\u6211\u4eec\u8981\u8003\u8651\u8fd9\u4e2aAB\u662f\u5426\u6709\u53ef\u80fd\u662f\u88ab\u5faa\u73af\u5f15\u7528\u3002<\/li>\n<\/ul>\n<pre><code class=\"language-C#\">\/\/\u4e3a\u6bcf\u4e2aAB\u51c6\u5907\u5305\u540d\nprivate string GetAssetbundleName(string assetPath)\n{\n    var references = allAssetReferences[assetPath];\n    string assetbundleName = assetPath;\n    \/\/\u5f53\u8d44\u6e90\u53ea\u6709\u4e00\u4e2a\u5f15\u7528\u65f6\n    \/\/\u5224\u65ad\u4e00\u4e0b\u662f\u53ef\u4ee5\u6253\u5165\u522b\u7684AB\uff0c\u8fd8\u662f\u88ab\u5faa\u73af\u5f15\u7528\u9700\u8981\u5355\u72ec\u6253AB\n    if (references != null &amp;&amp; references.Count == 1)\n    {\n        abLoopCheck.Clear();\n        assetbundleName = FindRootAssetPath(assetPath);\n    }\n    \/\/\u7279\u6b8a\u8d44\u6e90\u6253\u5230\u4e00\u8d77\n    if (IsLuaScript(assetbundleName))\n        return BuildSetting.Instance.LuaBundleName;\n    else if .....\n    \/\/\u88ab\u591a\u6b21\u5f15\u7528\u7684\u8d44\u6e90\uff0c\u81ea\u5df1\u6253\u4e00\u4e2aAB\n    return assetbundleName;\n}<\/code><\/pre>\n<pre><code class=\"language-C#\">\/\/\u68c0\u6d4b\u5355\u4e00\u5f15\u7528\u7a76\u7adf\u662f\u6253\u5165\u4e00\u4e2aAB\u8fd8\u662f\u5faa\u73af\u5f15\u7528\u5355\u72ec\u6253AB\nprivate string FindRootAssetPath(string assetPath)\n{\n    var references = allAssetReferences[assetPath];\n    while (references.Count == 1)\n    {\n        \/\/\u627e\u5230\u5f15\u7528\u8fd9\u4e2aAB\u7684AB\u540d\u4e86\uff0c\u76f4\u63a5\u585e\u8fdb\u53bb\n        if (allAssetBundles.ContainsKey(assetPath))\n            return assetPath;\n        assetPath = references[0];\n        \/\/\u5faa\u73af\u5f15\u7528\u68c0\u6d4b\n        \/\/\u5982\u679c\u771f\u7684\u5faa\u73af\u4e86\uff0c\u5c31\u628a\u6700\u5f00\u59cb\u8fdb\u6765\u7684\u8d44\u6e90\u5355\u72ec\u6253AB\n        if (!abLoopCheck.Contains(assetPath))\n            abLoopCheck.Add(assetPath);\n        else\n            return abLoopCheck[0];\n        references = allAssetReferences[assetPath];\n    }\n    return assetPath;\n}<\/code><\/pre>\n<p>&emsp;\u00a0&emsp;\u6b64\u5916\uff0cFmod\u7b49\u97f3\u9891\u4fe1\u606f\u4e5f\u4e0d\u5e94\u8be5\u4f9d\u8d56\u5230\u5bf9\u5e94\u7684AB\u5305\uff0c\u6211\u4eec\u7684AB\u6253\u5305\u65f6\u90fd\u4ee5\u5168\u8def\u5f84\u4f5c\u4e3aAB\u540d\u8fdb\u884c\u6253\u5305\uff0c\u8fd9\u6837\u505a\u662f\u4e3a\u4e86\u65b9\u4fbf\u52a0\u8f7d\uff0c\u4f46Fmod\u7684\u8bed\u97f3\u4e5f\u4e0d\u5e94\u8be5\u5e26\u5168\u8def\u5f84\u6253\u5305\uff0cFmod\u5728\u52a0\u8f7d\u65f6\u591a\u4f7f\u7528\u4e00\u5c42\u76ee\u5f55\/\u97f3\u9891\u540d\u79f0\u683c\u5f0f\u8fdb\u884c\u52a0\u8f7d\u3002\u6240\u4ee5\u6211\u4eec\u8fd8\u9700\u8981\u989d\u5916\u5bf9Fmod\u7684AB\u540d\u5355\u72ec\u5904\u7406\u4e00\u4e0b\u3002<\/p>\n<pre><code class=\"language-C#\">\/\/\u53ea\u626b\u63cf\u7279\u5b9a\u7684Fmod\u76ee\u5f55\u5c31\u884c\u4e86\nvar paths = Directory.GetFiles(fmodFolder, &quot;*.bytes&quot;, SearchOption.TopDirectoryOnly);\nfor (int i = 0; i &lt; paths.Length; ++i)\n{\n    var fileName = Path.GetFileNameWithoutExtension(paths[i]);\n    var abName = string.Format(&quot;{0}\/{1}{2}&quot;, BuildSetting.Instance.FMODFolderName, fileName, BuildSetting.Instance.abExtName);\n    List&lt;string&gt; assets = null;\n    \/\/\u628a\u6574\u7406\u540e\u7684AB\u540d\u548c\u5217\u8868\u52a0\u5165\u5230\u5f85\u6253\u5305\u5217\u8868\u4e2d\n    if (allAssetBundles.ContainsKey(abName))\n        assets = allAssetBundles[abName];\n    else\n    {\n        assets = new List&lt;string&gt;();\n        allAssetBundles[abName] = assets;\n    }\n    var assetName = paths[i].Replace(&quot;\\\\&quot;, &quot;\/&quot;);\n    assets.Add(assetName);\n}<\/code><\/pre>\n<p><strong>&emsp;\u00a0&emsp;5.\u5f00\u59cb\u6253\u5305<\/strong><\/p>\n<pre><code class=\"language-C#\">\nprivate void BuildAssetbundles(Dictionary&lt;string, List&lt;string&gt;&gt; allAssetBundles, BuildTarget buildTarget)\n{\n    AssetBundleBuild[] abBuilds = new AssetBundleBuild[allAssetBundles.Count + 1];\n    var assetMap = new Resource.AssetMap();\n    int index = 0;\n    foreach (var item in allAssetBundles)\n    {\n        \/\/\u5904\u7406\u4e00\u4e0b\u8d44\u6e90\u8def\u5f84\uff0c\u628aasset\/\u8def\u5f84\u53bb\u6389\uff0c\u5e76\u52a0\u4e0aAB\u540e\u7f00\n        var assetbundleName = RemoveAssetbundlePrefix(item.Key.ToLower());\n        abBuilds[index].assetBundleName = assetbundleName;\n        abBuilds[index].assetNames = item.Value.ToArray();\n        if (assetbundleName != BuildSetting.Instance.LuaBundleName + BuildSetting.Instance.abExtName)\n        {\n            foreach (var assetName in abBuilds[index].assetNames)\n            {\n                \/\/\u5efa\u7acb\u6620\u5c04\u5173\u7cfb\uff0c\u901a\u8fc7 \u8d44\u6e90\u8def\u5f84 - AB\u540d \u8fdb\u884c\u6620\u5c04\n                \/\/\u5728\u8d44\u6e90\u52a0\u8f7d\u65f6\u4f20\u5165\u8d44\u6e90\u8def\u5f84\u540e\u53ef\u4ee5\u76f4\u63a5\u67e5\u627e\u5230\u5bf9\u5e94\u7684AB\u540d\uff0c\u7136\u540e\u52a0\u8f7dAB\n                assetMap.Add(assetName, assetbundleName);\n                Debug.Log(&quot;Add To AssetBundle: &quot; + assetName + &quot; -&gt;&gt; &quot; + assetbundleName);\n            }\n        }\n        ++index;\n    }\n    \/\/\u628a\u751f\u6210\u7684\u6620\u5c04\u5173\u7cfb\u5e8f\u5217\u5316\u6210\u5bf9\u5e94\u6587\u4ef6\n    \/\/\u5305\u62ec \u8d44\u6e90\u8def\u5f84-AB\u540d\u6620\u5c04  \u4e0e  \u56fe\u96c6\u540d-\u56fe\u96c6\u8def\u5f84\u6620\u5c04\n    \/\/\u7136\u540e\u628a\u8fd9\u4e24\u4e2a\u6587\u4ef6\u4e5f\u6253\u6210AB\n    \/\/create asset map asset and add asset map bundle, and sprite atlas map\n    GenerateAssetMap(assetMap);\n    var assetMapAssetPath = string.Format(&quot;Assets\/{0}&quot;, BuildSetting.Instance.AssetMapName);\n    AssetDatabase.ImportAsset(assetMapAssetPath);\n    \/\/var luaMapAssetPath = string.Format(&quot;Assets\/{0}&quot;, BuildSetting.Instance.LuaFileMapName);\n    \/\/AssetDatabase.ImportAsset(luaMapAssetPath);\n    var spriteAtlasMapAssetPath = string.Format(&quot;Assets\/{0}&quot;, BuildSetting.Instance.SpriteAtlasMapName);\n    AssetDatabase.ImportAsset(spriteAtlasMapAssetPath);\n    abBuilds[index].assetBundleName = BuildSetting.Instance.AssetMapBundleName + BuildSetting.Instance.abExtName;\n    abBuilds[index].assetNames = new string[] { assetMapAssetPath, spriteAtlasMapAssetPath };\n\n    \/\/\u521b\u5efa\u6587\u4ef6\u8def\u5f84\uff0c\u5f00\u59cb\u6253\u5305~\n    string assetBundleDirectory = Path.Combine(BuildSetting.Instance.BuildFolder, BuildSetting.Instance.AssetBundleFolder);\n    if (!Directory.Exists(assetBundleDirectory))\n    {\n        Directory.CreateDirectory(assetBundleDirectory);\n    }\n    Debug.Log(&quot;BuildPipeline.BuildAssetBundles Begin: &quot; + assetBundleDirectory);\n    BuildPipeline.BuildAssetBundles(assetBundleDirectory, abBuilds, BuildAssetBundleOptions.ChunkBasedCompression, buildTarget);\n    Debug.Log(&quot;BuildPipeline.BuildAssetBundles Success&quot;);\n}<\/code><\/pre>\n<p><strong>&emsp;\u00a0&emsp;6.AB\u5305\u52a0\u56fa<\/strong><br \/>\n&emsp;\u00a0&emsp;\u8fd9\u5176\u5b9e\u662f\u4e00\u4e2a\u53ef\u9009\u9879\uff0c\u4e3a\u4e86\u6e38\u620f\u5185\u7684\u53cd\u4f5c\u5f0a\uff0c\u6211\u4eec\u53ef\u4ee5\u63a5\u5165\u4e00\u4e9bSDK\u6765\u5bf9\u6297\u4f5c\u5f0a\u884c\u4e3a\u3002AB\u52a0\u56fa\u4e5f\u662f\u4e3a\u4e86\u5bf9\u5e94\u7684SDK\u53ef\u4ee5\u5728\u6e38\u620f\u5185\u6b63\u5e38\u8fd0\u4f5c\u3002<br \/>\n&emsp;\u00a0&emsp;AB\u5305\u5728\u52a0\u56fa\u524d\u540e\u6211\u4eec\u4f7f\u7528\u65f6\u5176\u5b9e\u6ca1\u6709\u660e\u663e\u7684\u611f\u77e5\uff0c\u52a0\u56fa\u53ea\u8981\u8c03\u7528\u4e00\u4e0bSDK\u5bf9\u5e94\u7684\u6307\u4ee4\u5c31\u53ef\u4ee5\u4e86~\u8fd9\u91cc\u5c31\u4e0d\u5177\u4f53\u4e3e\u4f8b\u4e86\u3002<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&emsp;\u00a0&emsp;AB\u7684\u521b\u5efa\u6d41\u7a0b\u5927\u81f4\u5206\u4e3a\u4e09\u6b65\uff1a \u751f\u6210\u8d44\u6e90\u8def\u5f84 \u83b7\u53d6\u8d44\u6e90\u4e4b\u95f4\u7684\u5f15\u7528\u5173\u7cfb \u6574\u7406\u3001\u5408\u5e76\u5171\u540c\u7684 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24],"tags":[],"class_list":["post-436","post","type-post","status-publish","format-standard","hentry","category-unity"],"_links":{"self":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts\/436","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=436"}],"version-history":[{"count":3,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts\/436\/revisions"}],"predecessor-version":[{"id":449,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=\/wp\/v2\/posts\/436\/revisions\/449"}],"wp:attachment":[{"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=436"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=436"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mapleriver.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=436"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}